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Architecture & Stack

Python

Used to build the object-oriented structure of the game code, handle collisions, and calculate movement coordinates.

Pygame

Responsible for rendering graphics, handling keyboard events, capping frames (FPS cap), and playing a retro arcade soundtrack.

Adobe Photoshop

Used to design the entire sprite sheet, prepare textures, and create visual effects (VFX) for explosions and projectile trails.

Audacity

Used for professional processing of sound effects: cutting, filtering, and mixing audio tracks to give the game the atmosphere of an authentic arcade cabinet.

Interface Gallery

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Winged Warfare